Tuesday, October 8, 2013

iTunes Radio Review

Tunes Radio from Apple launched last month on September 18th as an free, ad-supported streaming music service that can be accessed from all Apple devices, including all current iPhone, iPad, iPod Touch, Mac, PC, and Apple TV models using iOS 7.x for mobile or OS 10.7.x (Mountain Lion) and the most recent iTunes update (11.1 for Mac, and iTunes for Windows). iTunes Radio is directly integrated into iTunes OSX and iOS 7′s native Music app, but is a standalone app via Apple TV. The service is also offered ad-free if you're an iTunes Match subscriber.



Apple had included Internet radio ('webcasting') almost as an afterthought with iTunes since its initial release back in 2001, but they quietly dropped support for that service in 2007 and have finally ditched it completely with the most recent iTunes update. In the intervening years to the roll-out of iTunes Radio, they've tried and failed to turn the aging media player into more of a recommendation and social sharing app ( Ping), as well as giving it better data mining capabilities () that allow it to pick through your music library to create playlists according to user song ratings. Neither feature created much of a ripple even as iTunes has been updated over the years to allow for management of digital books, movies, TV shows and podcasts.


With iTunes Radio, Apple is trying something a little different... hoping to compete with existing services that already dominate the music streaming category, while offering their own top quality experience that seamlessly allows users to keep listening while they're shopping for music via the iTunes Store. I think they've done a fine job, especially in regards to the most important aspects of internet radio... ease of use, sound quality and music selection.


USER INTERFACE

The new clean and bright design of iOS 7's UI is quite evident throughout iTunes Radio. Whether using it on a laptop Mac or iPhone/iPad or Apple TV, the service is easy to navigate, search and use. If you're familiar with the iTunes environment, iTunes Radio is the perfect complimentary feature for the media player.


Within the iTunes window you're presented with Featured Stations that the big music labels hope you'll notice as they tend to feature most of their mainstream hit artists. The Featured Stations category also contains genre compilations by era and type of artists, as well as sponsored stations such as Voice Radio, Pepsi Pulse Pop. One of the cool things about Featured Stations is that you'll get a first look at certain new albums before their release (called ' First Play') and also get Guest DJ updates featuring music artists or other well known celebrities programing their own playlists. This month, for instance, it's Jared Leto, though I'm not sure on how high-profile a celebrity that is for iTunes Radio's launch (he's apparently a musician in his own right). Hopefully, over time, Apple will showcase more than just mainstream artists and celebs for their take on that perfect playlist, but for now, it's an interesting feature that may help you discover new artists and songs.


My Stations allows you to pull together your own radio playlist easily using a big plus (+) button to get you started, though like other streaming services you won't hear a specific song up front. Rather the service selects music that closely resembles what you've chosen... and then allows you to like a song ('play more like this' for better recommendations) or request that a particular song never be played. You can also add the specific song to your iTunes wishlist (for later purchase), and create new stations from either the song or artist currently playing. Apple has built in a 'Tune This Station' slider which allows you to tweak the station you've created for more Hits, Discovery or Variety based on the previous main tracks you've liked.


Of course you can also share the current tune during playback (via email, Twitter and Facebook) and go directly to the iTunes store to buy the song and see more from the artist. Even easier, depending on whether you're using the desktop or mobile app, just hit the buy button and keep listening to radio while the song loads. It's slick, quick and allows for uninterrupted listening... anything more complicated makes for an app killer instead of a killer app. Apple has done it right, without forgetting that the main reason for having iTunes Radio in the first place is to expose music lovers to new stuff in the hope they'll buy it on impulse.


The OS X iTunes interface is just ever so slightly bit more robust than than the mobile version, but not by much. For instance, I found it impossible to access playback history from the mobile version (which would better enable me to like songs I missed while listening to them), and it's a bit harder to see previous songs you've listened to via the mobile iTunes app. The Apple TV version is structured a little differently, but essentially offers the same access to functions and features. Needless to say, because of Apple's tight fusing of their services under iCloud, the moment you play a song on one device, you'll see an instant update in the iTunes Radio history section via other iDevices.


Sound Quality

When Apple does something, they don't do it half-assed. Sound is on par with their cloud-based personal music streaming service iTunes Match. Crisp fidelity is key, and songs playing through iTunes Radio offer a nice rounded sound that, using iTunes's EQ feature, can be modified to hit all the right high, mid and low sounds. While listening via any device, I get the feeling I'm hearing a very high quality bitrate via the free or paid version. Like other music streaming services, iTunes Radio has song skipping restrictions (only six times within one hour), and does use advertising to support the service, though their ads are neither as numerous nor as annoying as other free streaming services, and can be removed entirely if you're subscribed to iTunes Match (which makes that $25 per year service even more of a bargain and value).


Selection

Music selection is probably on par with other services. After all, Apple is signed up with the big music labels and a never-ending plethora of indie banners and artists who prefer to deal with directly with the Cupertino company rather than go through a recording industry middle man. Unlike Pandora's integration with the Music Genome Project to produce recommended results, Apple has once again used its iTunes integration to more closely mirror your musical tastes by way of your personal iTunes music library, but it doesn't tie itself down to just that type of data mining... Apple also uses your iTunes purchase history as a way to gain insight to the type of music you might enjoy. To me it the selection of artists and songs is as varied as Pandora or Spotify, but the reality as of today is that you're likely to discover more music using a variety of streaming services than just one. As these things go, Apple will grow the service over time, and as it evolves, there will be greater opportunity to discover more new music, which is pretty much the whole point of algorithmic-based streaming services.


In the end, Apple has birthed a direct competitor to Pandora more than Spotify, though both services seem to be on its radar for a marketplace disruption. Remember, Apple isn't necessarily a company that invents and innovates so much as they improve upon existing technologies. Apple has certainly done that with iTunes Radio... to me it offers an improvement on other free, radio-type streaming services. Since first using it a few weeks back, I've rarely tapped into Pandora at home, at work or in the car and hardly even think about Spotify at all.



Sony QX10 Lens Review: Sony's Odd New Stepping Stone Between ... - Android Police

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Back at IFA, I got my hands on Sony's QX10 lens camera, one of two such devices the electronics manufacturer announced in Berlin. I wasn't sure what I thought about it then, having only played with it for about a day, but I've spent some quality time with the device since, and am ready to lay down my full impression.


For those not quite up to speed, the QX10 (and its higher-end counterpart, the QX100) is a camera in a lens.The generally lens-shaped body houses a sensor, microphones, and telescopic zooming lens assembly.


This odd device can clip onto your smartphone with a special adapter included in the box, accommodating most form factors adeptly with its spring action.


Once set up, the camera will send images to your phone over Wi-Fi direct, or store them on a microSD card, should you have one inserted, also allowing for video capture (but only if you've got a memory card in). Let's take a closer look.


In a nutshell: I really want to like the QX10. It's an interesting idea, executed just about as well as it could be, but there's just something that isn't quite satisfying about it as a product. I carried it with me for a few weeks trying to use it when possible, but it's slow to get going and just as cumbersome as a similarly-priced point-and-shoot. Its major downfall for me, though, is a lack of any semblance of manual controls. That said, I could see it as an at least viable solution for those that don't want either a P&S or a DSLR, but do want something more than their phone's camera.


How it Looks


I already took a pretty close look at the QX10's outer appearance in my hands-on, but let's recap. The QX10 basically looks like a camera lens, minus a camera mount and plus an expanding zoom assembly - like one you may find on a point-and-shoot. It's flat on the back with a battery compartment and slots for the adapter that will join it with your phone.


The adapter has two arms, one of which extends to fit just about any phone. It won't stretch far enough to fit, say, the Nexus 7, but it's pretty accommodating and has grippy rubber on the inside to avoid damage to your device.


Besides that, you'll find a power button, a shutter release (yes you can use the lens by itself), zoom control, and a battery indicator. Oh, and a door for plugging in a micro USB cable. The microSD card slot is actually located parallel to the battery under its slide-out door.



How it Works


As I mentioned in the initial hands-on, the lens can be used headless (that is, without a phone/viewfinder), but since that's completely impractical, we'll focus on using it with your phone as intended. The setup and shooting process hasn't really changed from my hands-on, so if you've already read that, skip to the next chapter.



The first thing to note is that using the lens requires Sony's Play Memories app. Basically, this app provides a viewfinder for the camera lens, and takes care of transferring photos to your phone. Photos are stored in an album in your gallery, and can easily be yanked off your device later. Of course, there's also the option of storing full sized photos on a microSD card if you so desire.



Once the lens is latched onto your phone, the app will attempt a Wi-Fi direct connection with it. Each lens has its own ID and is protected by a password, which you can find on the inside of the battery door. To prevent future confusion, the app will connect automatically to your device after initial setup, so you don't need to remember the weird, obscure ID every time.



Though setting up the app to work with the lens is exceedingly easy (assuming your password is handy), it does take a while to connect. In my experience somewhere around 5-10 seconds, which is a long time if you're anxiously trying to capture a quick moment. If you've got time to spare though, it's not really a big deal at all.


Once everything is all paired and ready to go, you'll be dropped into the shooting interface.


The icon in the upper left changes the shooting mode. Available shooting modes include not your normal M, A, S, and P, but instead Sony's Intelligent Auto, Superior Auto, and Program Auto. Here's Sony's own table explanation of each mode.


In reality, the meaningful differences between images shot in each of these modes are few. I've got a few examples we can look at later in the review.


Along the rest of the top row in the shooting interface we've got an SD Card indicator, a resolution indicator (set above to 4:3 at full 18MP resolution), and a 'mode' button which switches between still and video modes. Circling around to the middle right we have the shoot button, settings, zoom controls, a settings icon, and a playback button that will disconnect the lens and take you to your gallery. If you're in Program Auto mode, you'll get a bonus button to control exposure compensation. That's the only customized shooting setting available in the mode. The arrow icon, for those wondering, hides all the other controls.



The settings icon lets you choose to copy images from the lens to your phone, set a self timer, adjust resolution (for capture and transfer - you can choose to transfer low-res thumbnails to your phone if speed is more of a concern than quality), and - if you're in Program Auto - you can adjust white balance from seven preset options.


A Word About the App


Having looked at Play Memories Mobile's shooting interface, I would be remiss if I didn't mention its frequent, consistent performance issues. Whether this is specific to the Nexus 4 I can't be sure, but while reviewing the lens I experienced frequent heavy lag, several instances of the app simply stopping, and seemingly random connection issues with the lens, including one instance in which the lens refused to reconnect, only connecting once I finally reinstalled the app altogether.


Sony does give you a way out when the shooting interface hangs (tap the back button twice to disconnect), but the performance of the app overall was a major downer for the experience as a whole.


Image Quality


This is the big question - how good are the final photos? Does the QX10 provide high enough quality to make it more reasonable than carrying around a point-and-shoot? I've done a few tests to try and find the answer.


Auto Modes


First let's take a look at the QX10's auto mode samples, from Intelligent Auto to Superior and Program Auto. There aren't necessarily huge differences, but they're different enough to have a second look at. From left to right, the samples below show Intelligent, Superior, and Program Auto.


The top set, taken in daylight, don't show too many differences. Superior auto has a slightly wider dynamic range, but overall the three are pretty unremarkable.


When used at night, there are considerable differences between the three, but we'll look at that later.



Zoom


The QX10 has 10x optical zoom, and as expected from optical zoom, the results are good. See below for full-res samples of zero and 100% zoom. The exposure didn't remain exactly the same between the two, since automatic settings seem to be adjusted according to the frame's average, so when I zoomed in 100%, settings were reconfigured for what the sensor was seeing at that length. Still, things look pretty good.


Top: Auto Bottom: Auto, Daylight, Cloudy, Incandescent, Fluor Cool White, Fluor Day White, Fluor Daylight


Exposure Compensation


The QX10 has adept exposure compensation, allowing you to adjust the exposure up to two stops in either direction, at 1/3 stop intervals. This isn't super useful in everyday shooting, as the auto settings kind of make those decisions for you, but it does perform well. Here's a quick sample divided in full stop intervals. It's apparent that even at two full stops up, the QX10 tries to balance the exposure as best it can, minimizing blown out highlights.



White Balance


As with everything else about the QX10, don't expect to be adjusting color temperature manually. The lens camera has seven White Balance presets - Auto, Daylight, Cloudy, Incandescent, Fluorescent: Cool White, Fluorescent: Day White, and Fluorescent: Daylight. In practice, there are appropriate uses for all these presets, and they work well. Manual color temperature control would of course be nice, but with such a wide range of presets, it really doesn't feel necessary with the QX10. In fact much of the time, Auto does all the heavy lifting for you.


Easy Conditions


A well lit scene is a softball for just about any camera. Here are a few full-res samples.


The exposures, all shot in Program Auto with zero exposure compensation, are pretty. They're balanced, sharp, and completely usable. At 100% crop, we can see some noise in what should be smooth surfaces like the water below, however.


Really this isn't a huge concern though - the noise isn't large, colorful, or intrusive enough to really show up when casually reviewing photos, can be dealt with quickly in Lightroom, and likely would go unnoticed in prints of a reasonable size.


Dusk/Lower Light


Next up are some photos in less-than-optimal but still not very challenging light. The QX10 performed admirably in these conditions, though it did have trouble balancing an overall exposure when confronted by a dim room with a bright doorway. Here are a few quick samples.


Left: Superior Auto Middle: Intelligent Auto Right: Program Auto

Low Light / Night Photos


This is likely what most readers have been waiting for - a test of low-light photos. After all, even the best sensors out there can suffer from lowlight problems at night, when higher ISO values and slower shutter speeds are requirements. If there' one recommendation I can make for the QX10 when shooting at night, it would be to avoid Program Auto. Check below for a Program Auto sample at night on the left. It looks tons better than the same shot from my Nexus 4 on the right, but it's still not objectively great.



So at least it's better than that.


What about Superior Auto mode, though? Sony says that it should behave better in more difficult situations. During testing, Superior Auto actually bracketed five exposures, combining them into one image. The result was actually the best low-light photo I captured with the QX10, though there's still a considerable amount of noise, probably due to the fact that the QX10 cranked the ISO all the way up to 12800 with a 1/4 second exposure. And as expected, the Program Auto test came back the worst. Here's a comparison between all three modes with white balance set to Auto.


Video


Finally, we have video. There are only a few notable things about video with the QX10. First, the microphones seem to pick up fairly tinny sound, amplifying things like cars going by or slight breezes. Also, as you may expect, things get pretty shaky if you zoom in, so you'll probably need software stabilization when retouching your videos. Otherwise, videos are - as I said in my hands-on - very similar to the photo experience but, well ... moving.


Battery Life


Battery life with the QX10, like with most things, depends on how long you use it at a stretch. Sony packed in a 630mAh battery, quoted to last 220 shots or 120 minutes turned on but not shooting. In my experience this was roughly accurate. It's more likely that you'll reach the 120-minute uptime mark before you snap off 220 shots, considering transfer times, but the battery life is definitely good enough to tote the lens camera around for a couple of days without worrying about charging it.


Final Thoughts


I recently saw a commenter noting - on another review of the QX10 - that 'if it works as well as a DSLR,' they'd have no qualms about toting around Sony's camera-in-lens contraption.


That's kind of the sticking point with the QX10 though - what does it mean to 'work well?' For some, that means image quality, for others that means the controls, tuning, time-to-shoot, and overall creative freedom you'd expect in a single lens reflex. If you're the former, the QX10 will meet your expectation. The latter? No way.


Even if you're only after image quality, the other question any potential buyer must ask of themselves is 'will I want to carry this thing around?' If you've got the spare space in your purse or bag, I say go for it. As the title of this review suggests, I see the QX10 as yet another stepping stone between mobile phone cameras and DSLRs. If you don't like P&S cameras for some reason, can't stand your phone's camera, and want something that'll give you decent images on the go, the QX10 probably fits. Just realize that you still won't be capturing those fleeting picture-perfect moments in 18 megapixels - you'll be too busy setting the QX10 up.


Post Script: Did I miss something you are interested to know about the QX10? Let me know in the comments!








Brighten your Night with Lumi

Calling all fans of EDM, Tron and tech-fashion fans. Lumi-cord is a new, battery-free EL wire alternative that you'd probably like to get your hands on sooner than later. This new luminescent elastic thread was almost stumbled upon by a 3D Printing company while developing long duration photoluminescent materials. If the similarities of development between it and Silly Putty are any indicator, you're probably going to start seeing Lumi-cord in use around you very soon.



Lumi-cord strides past your typical neon sticks by being able to charge by both intense light such as that provided by the sun, or by absorbing ambient light such as that from a fluorescent or black light bulb. In addition to its dexterous charging capabilities, the Lumi-cord can even emit a visible glow in the daytime shade and will continue glowing for over a day. One would think that by simply being more energy efficient, Lumi-cord could stop there and take over the night-glow market, but no, they've even solved the problem of being able to be cut without oozing all over the place. This stuff is impressive, there's no doubt about that.



Its versatility is strikingly remarkable as well. By providing the ability to be cut, woven and stretched, the practical applications are inexhaustible. This stuff can be used in clothing, as jewelry, clothing... hell, I'm visualizing how great it would be to apply this stuff to my motorcycle and have myself my very own light cycle.



This goes way beyond selling to the end consumer, this stuff will likely get picked up by brands like Northface, Coleman, REI and the like. How much easier would navigating a campsite be if everything was bordered with Lumi-cord? How many parents wouldn't chose a 'reflective' jacket over one with Lumi-cord lining the back and shoulders?



Don't twist my words to mean that the people behind Lumi-cord are some soulless corporate shills. For this year's Burning Man festival, Lumi-cord partnered with several camps to provide black-light charging stations throughout Black Rock City to assist in ensuring no one got ran over by roving monster cars in the darkness. With only a few second stop, Burners were able to juice up their Lumi-cord headbands or bracelets, or what-have-you and be on their merry way without concern for becoming desert road kill.



Currently, Lumi-cord is on its second iteration. The current version has several improvements over the original product such as having a smoother finish, increased light output and an increased diameter. They've also created a green Lumi-cord enabling you to weave multi-colored projects, I see a green and blue flower in your future, don't you?



Battlefield 4 BETA: Hands on Impressions (list)

Battlefield 4 Beta testing has begun! Tuesday at 1am EA and DICE released the beta for BF4 available to download for anyone who pre-ordered Battlefield 4 PC Deluxe Edition, owns Battlefield 3 Premium of Medal of Honor: Warfighter Limited Edition or Digital. I decided to give it a look-see-being a proud owner of BF3 premium and all. I'm spending my Beta time on the PC version but it's also available on Xbox 360 and PS3.


I should note the ease of getting things up and going. I know some folks ran into pitfalls here and there. But for me it was as simple as pre-loading/installing the game a day before and downloading/installing Nvidia's new 331.40 beta drivers recommended for Battlefield 4 when played on GTX video cards. From there I was ready to select a server and join the digital fray. The beta serves up Domination (traditional deathmatch) and Conquest game modes. But to join the fight you need...


1. Battlelog

The Battlefield Battlelog is still your one-stop shop for sever browsing/selection, viewing stats, checking in on your current weapons and unlocks and such. It was introduced with BF3 and has been met with heated opposition by many players-even after multiple revisions. For BF4, Battlelog makes a surprisingly enhanced return. It's still browser-based. But now it's exceedingly more useful. The Battlelog '2.0″ lets you customize your virtual soldier and change your weapon loadouts, view an overhead map of the entire game running in real time and more. Upon the final release, Commander Mode will be accessible and operable via the Battlelog as well.


2. Mobile Integration

The Battlelog enhancements are made even more appealing with DICE's mobile device integration. All that you can do in the Battlelog can be done on most iOS or Android -based mobile device. The future is here. With the Battlelog mobile app available on Google Play and the Appstore , you can use your tablet or Smartphone as a 2nd screen. Have the overhead map running while you play and can use it to watch the movement of friendly and enemy units (providing enemies have been 'spotted'). Or use your favorite mobile tablet to change your loadout and/or customize weapons while you wait to respawn.



Since it does all that the browser-based Battlelog can, you can even select and join servers right from your mobile device. Using our iPad 2 I was able to join a server while outdoors. When I came inside, the mobile Battlelog had thrown me in the selected server then running on my PC. It's very smart stuff, highly satisfying and ensures you have something to do even in the virtual afterlife between respawns.


3. Frostbite And Levolution

Once in a game server, the new changes to the Frostbite game engine become pleasantly apparent. Characters feature much more detail, especially in facial features and texture detail. Characters seem large as does everything. The whole thing feels 'larger'. The Siege on Shanghai map is immense. Vehicles too seem to have fattened up. Again, we're only playing on the Shangai map. But in the Conquest game mode you can have up to 64players (32 vs 32) on PC. That's nothing new. However the level of complexity in the map design is impressive. It feels like a formerly working city effectively disrupted and left abandoned by the ravages of war. There are a ton of enter-able buildings and a surprising number of items to interact with. You can activate traffic blocks to cut off major strategic routes. You can activate and use elevators, open/close storage container doors and security gates for buildings and store fronts.



This is DICE's 'Levolutuion' where much of the battlefield can be altered. The mechanic lends itself to several on-the-fly gameplay changes. Place a C4 pack on an elevator and send it up/down. When you hear that familiar 'DING' detonate the charge for an awesomely sinister tactic! I'm sure you've seen the skyscraper come crashing down in many of the official BF4 videos feature on GR. It's an awesome sight. Just don't be on the building or near it when that happens. It will be interesting to see what level-altering mechanics are included in the other maps.


4. Physics

Siege of Shanghai is the only playable map. Still it left me amazed at the new level of map degradation and interactivity for players. Realism in physic calculations is key behind Levolution. You can destroy pillars to bring down scaffolds and create new routes to flank and engage the enemy. It all falls apart more believably than in BF3, which-in truth-is something everyone was expecting. The shocker was the new level of water physics. Large bodies of water move with waves that rise and fall, to buffet boats about, and behaves more dynamically than ever before. It gives aquatic battles a sense of realism formerly absent. But more than that. Each one seems a bit different than last battle over water. The aquatic changes carry over to your soldier's swimming experience as you too are subject to the 'motion of the ocean' so-to-speak. But no longer are you a sitting duck while swimming. You can press CTRL and dive below the surface, making yourself a less visible target. Pretty slick!


5. Guns & Gadgets

There are a lot of new weapons, customization options and ways to kit out your favorite gear. Each primary gun features several swappable features. You can change Optics, Accessory, Barrel, Underbarrel and paint job. Classes have also seen a few tweaks. Highlights include C4 explosive charges as a gadget available to the Recon (Sniper) soldier class. The Support class (heavy weapons) can have an XM25 Airburst grenade rifle as a gadget. It's a nasty little ordinance that fires 'nades in a near straight line. In fact 'Aiming down the sight at a cover [location an enemy is hiding behind] will lock in that distance, allowing the grenade to explode in the air 3-meters past the cover.' It would be great for eliminating entrenched enemies. Yet right now, while definitely fun, if feels a bit under-powered.


6. Beta is 'Beta'

It's war, even though virtual, it can't be all roses. Clicking to join a server can leave you waiting endlessly-carry-over bugs from BF3, I guess. Lag issues continue to crop up. Even servers with the lowest ping can have players rubber banding around and running in place. The game crashes and/or freezes. Not a lot but enough to warrant more ironing out. The will undoubtedly receive more performance optimization. I'm on a 4.6Ghz i7-3770K cpu with 16gb of memory and 2 EVGA GTX 780 Classified graphic cards on deck, my frame rate will vacillate wildly from a brag-worthy 100fps to the appalling sub 40s. But this is at a 2560 x 1600. More time was probably spent nailing the sweet spot gaming sector of 1080p, which is a smart move.



The mobile device integration is such genius. It offers an experience not found in any other game, though promised in many. However, iOS users on original iPads or any device that cannot update to iOS 6 are out of luck. The new Battlelog requires iOS 6 for Apple users. I also found it odd that I couldn't join a server on the iPad unless I had done so first on the standard browser-based version. Finally Commander Mode-arguably the most exciting feature of Battlefield 4-is not available in the Beta. Damn!


7. But Is It Fun?

This microcosm of the game in Beta form is damn fun...yes! It's a much better Beta than BF3′s. The map is far more interesting than Operation Metro (BF3 beta map). The new gadgets are fun and well balanced. The guns feel more finely tuned with a bit more kick in the varieties of recoil. Suppression plays a significantly reduced part in any given firefight than in BF3. Before you spawn on a squad mate you can see what they see through. The Kill Feed is more informative and more entertaining. Tack on the new level of map complexity, this 'Levolution' stuff, new toys/gadgets, the bionically enhanced Battlelog and the promise of Commander Mode returning... It's a Battlefield fan's embarrassingly self-satisfying 'happy ending'.


I've been logged in for the last 20min of this writing. I'm 'in-game' but not playing. However, I can look at the iPad with Battlelog loaded up. I see my squad moving around the map and getting slaughtered. It's time to finish this piece and hop back in. Yet before I do I'll use the iPad to change my class and customize my gear. Switching back to the overhead map, I can now mentally plot new routes to flank the enemy. Oh yeah it's fun. But what do you all think? Will you be picking up Battlefield 4 when it launches on October 29th?



Beats by Dre Remastered Studio Over

e all have to grow up at some point. Life's lessons culminate to breed humility and hopefully wisdom and maturity. In some instances, it defies the notion, 'You can't teach an old dog new tricks.' It's true, the Beats by Dre signature Studio over-ear headphones have matured and learned more than a thing or two over the years. The result is the newly remastered Beats Studio over-ear headphones. Much has changed in the 'remastering'. Design, comfort and performance have all been retooled. Lets see how much so, if its for the better and if that stiff price tag is warranted.



The new Beats Studio headies definitely seem more streamlined than the original offering. They appear a bit smaller and definitely do not make your head seem as huge as they did before when wearing the originals. They are sleeker for sure. The look is not a massive departure but significant enough with more contours and sporty lines. There are stylish chrome accents outlining around the earpieces where they meet the memory foam padding, as well as on the headband where the 'Studio' logo/label rests. We have the red-on-white color scheme model here. They are dapper and elegant, for sure. But the padding lining the headband and the foam padding for the earpieces, will need regularly cleaning if you hope to maintain the unit's good looks when out and about.



The Studio headies ship with the main headphone set, USB-to-mini USB charging cable, 3.5mm audio cable, a small carrying case, Quick Start guide, limited warranty, stick of company logo and anti-static cleaning cloth. The carrying case is nice and compact and the Studio over-ear headphones collapse and fold in on themselves using hinges on the headband, which helps with their portability.



That USB charging cable is to power the batteries which support the active noise cancelling engine (ANC). Using an interesting design, the Studio headies automatically power on when you insert the 3.5mm audio cable. Alternatively, they auto-shutdown when the plug is removed. So while the unit boasts of a 20 hour battery life, it's incessantly easy to waste a good charge because you forgot to remove the audio cable. There is a button below the logo on the outside of the left earpiece. Press this to to activate the LEDs which denote the level of battery life remaining for the noise cancelling. It is also used to initiate the active noise cancelling if pressed with or without the audio cable plugged. When held down, the logo above this button can also be pressed to mute sound. It's a unique design but frustratingly so. I would have greatly appreciated a standby mode-after an allotted time in standby I feel the unit could easily power down or remain in standby in exchange for prolonged batt-life. Unfortunately, such is not the case.



Yet we can't scoff at much in way of performance. The remastered Studio headphones are another formidable premium offering from Beats. It seem much more attention was paid to the overall soundstage. More intricate nuances and instrument sounds can be heard than ever before. Previous Beats solutions sacrificed a more pronounced soundstage or clarity around various sounds, for raw thumping lows. Sure Dr. Dre is known for his decade-long success in the 'Rap Game' and yes Pop music is replete with thumping bass. But a audio company with such a robust line of products should not play favorites to a specific genre of music across all those product line.


Finally, the new remastered Studio headphones is a great representation of a product maturing. They sound fantastic across, Soca, Hip-Hop, Classical (Vivaldi), Latin drums, Soul and more. Percussion instrument sounds were not lost. Midrange tones are heard just as well as the thumping and lows. The Studio headphones have finally grown up to encompass the myriad tastes of music. Although treble went from being underepresented to overly attuned. We recommend using a device with a good equalizer, because in many cases the treble comes off as almost shrieking.



Bottom Line: Sadly the Studio headphones are still horribly over-priced. I love the sound-with a bit of tweaking-and the looks drips with cool. Yet I still feel the price belies the performance and engineering. V-Moda's M100 over-ear headphones are still a superior sounding solution with better overal balance across low to high ranges. They are equally priced, but provide more durability and less odd technical hassle. Still these Studio headies are truly remastered for the better ultimately. But the 3rd times the charm I suppose.